![]() ![]() A week later, he would face another strong Protoss player, SK Telecom T1's Rain. In the quarterfinals, he handedly defeated sOs with the score of 3-0. With the map score of 5-4, he finished second in his group behind Maru. He lost the first map but outplayed Dear in the following two. In the decider match, he had to play the Protoss player Dear. ![]() First, he lost against Maru with the score of 2-1, then proceeded to defeat Soulkey 2-1 in the losers' match. He topped his group with the overall map score of 4-1, defeating Leenock and only dropping one map against Trap.Ī little less than a month after his round of 32 matches, Zest played in one of most difficult groups in the round of 16. Then he breezed through his Code A group with wins over INnoVation and Stork without losing a single map.Ībout two weeks later, he delivered with another strong performance in his group in the round of 32. He qualified into Code A by defeating Creator with the score of 2-1 in the lower bracket final of their qualifier group. Zest's run in the GSL 2014 Season 1 marked the start of a successful year. He placed 9th-12th, won $400 and 150 WCS points.Ģ014 The GSL Royal Road He lost to Life twice with the score of 2-1, and won against TLO 2-1. In Stage 2 of IEM New York, he fell in group A, placing third with a map record of 4-5. He defeated Ash, INnoVation, and Curious, in the upper bracket to qualify directly into the IEM Season VIII New York group stage. With this qualification, he was eligible to play in the Asia Final Qualifier. However, he qualified through the losers' bracket by defeating Check, HerO and Pigbaby. In the second stage of the qualifier, Squirtle knocked him down to the losers' bracket with the score of 2-0. In the first stage of the qualifier, he defeated MC, ByuL, SuperNova and Savage, only dropping one map to ByuL. One of his first appearances in the foreign scene was at the IEM Season VIII New York.įirst, he qualified through the Korean and Taiwan Qualifier. Zest participated in the 2012-2013 Proleague Season 1 going a total of 29-17. Zest played his first official StarCraft II match during the hybrid 2011-2012 Proleague Season 2, garnering a total of 5 wins and 4 loses. 2.2.3 Continued Domestic Success and International Tournaments.Will you be trying your hand at StarCraft 2's multiplayer? Are you an old StarCraft master? Or do you avoid playing strategy games online? Let us know in the comments. In a strategy title like StarCraft 2 each defeat can take 20 minutes or more, and leave you none the wiser as to why you lost. You might die a lot, but at least you respawn and get right back into the battle. It's not like an FPS where you can still play and gradually build up your skills. Many RTS players are put off easily by early defeats and then never return to the game. It's a frustrating situation, because getting your ass handed to you is no fun. Strategy is still important, but if you can't bring your APM up, you'll never stand a chance. In Company of Heroes, you're handling maybe a dozen or so squads or individual units, but in StarCraft 2 you can be handling literally hundreds, and the best players will micro-manage the crap out of them to get the best results. I play a mean Command and Conquer Generals and my friends long ago learnt to politely decline my requests to play Company of Heroes, but these are, in comparison to StarCraft sedate and manageable affairs. In the past, I've invested plenty of time at getting to a half decent skill level in a few strategy games. Every worker, every individual unit, is being given unique commands, with the player aware of where all his units are on the map and what they're doing at any given time. While high level FPS gamers differentiate themselves with reflexes and accuracy, top level StarCraft is often decided by APM - Actions Per Minute, and the best players are able to top 300.Īs these Korean StarCraft players will explain, and show you with their insane, almost mesmerisingly fast play, the micro management required to succeed in high level RTS games such as StarCraft 2 is borderline ridiculous. The difference in what's required from single player, which can be played at a fairly relaxed pace, to the multiplayer's hugely time sensitive unit spam fest proves a big challenge.Īt the highest level though, StarCraft 2 is bound to become something almost unrecognisable from the game we've been fawning over this week. As we discussed in our StarCraft 2 review, and as you've confirmed in the comments, StarCraft 2's multiplayer is hard. ![]()
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